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I played and i can say the game just feels unbalanced , the upgrades are too expensive and they dont even have the normal milestones , liek 10 , 25 or 50 boost

I'm sorry to hear that. I played the game myself a couple of times and it felt right to me. I had no one else playtest. Also, could you please explain "dont even have normal milestones" better? i dont quite understand what you mean by that.

Well i am not exactly a game dev , but ive dabbled in quite a few clicker/idle games and one of the most important thing to get is certain milestones or achievments. The most easy way of doing it is to reward you if you get certain numbers , for example why would i need to spend more money on the first item if item 3 or 4 is cheaper and gives me sugnificantly more boost ? One way to do that is to have milestone multipliers , like for example if you buy a certain amount you get it upgraded to do more. Or the other thing is you can introduce upgrades to your mechanics .

Thanks for the idea! I will definitely add that some time in the future when i put out an update, but right now im kinda bored of developing it because its just a huge project already which even i cant navigate that well, i was thinking of porting it to unity but im just too lazy. But i will remember this idea! Thank you!

why no browser version

because you cant port python to html?

There are extra tools and such you could look for, like pyscript. You could also find a way to compile python to wasm (a very indirect way of doing it, but it'd work). Up to you if it'd be worth the effort!

I didnt know that! Thanks for letting me know! I'll definietly look into that!