A downloadable game for Windows

This game is made entirely in pygame using python. The game was built using pyinstaller.

When downloading the .zip, make sure the extract all of the contents of it. To run the game, run the "main.exe" file. Change any of the extra files and dependencies at your discretion. Windows defender may detect the file to be harmful, but its not, windows defender is just stupid.

If you wish to look at the source code or build the game yourself, you can check out the github https://github.com/asd21342we423/age_incremental

Make sure to save game before closing the game, or otherwise you will lose your progress.

Features:

Aging system - the core of the game

Achivements - earn achivements and gain multipliers

Ascension - your first reset layer

How to play:

Long:

The first thing you will encounter is a button that says "Start Life". When pressing this button, you will start a new life. The default is you age 1 second every irl second. Your life span can be seen in the 3rd line. There is a minimum life span and a maximum. They are pretty self explanatory. You will die randomly inbetween. You can press the "commit sudoku" button which will kill you instantly.

When you die, you get life points which is the main currency in the game. You can spend them in the "Shop" menu by clicking on the button in the "Select a menu" screen. In the shop, you will be greeted by 3 buttons, "Aging speed", "Lifespan" and "Upgrades". You can upgrade aging speed in "Aging speed", same for lifespan. In the upgrades tab, you can buy special upgrades. Right now there is only one, autoaliver which will revive you automatically when you die with a cooldown which can be decreased by upgrades. You can use these upgrades to progress through the game.

Achivements are pretty self explanatory.

In the "ascend" menu you can ascend for ascension points, or ap. You can spend this ap on upgrades in a tree-like upgrade system. Right now there is not a lot of content. These upgrades can be bought multiple times with their cost scaling. You can see what an upgrade does by reading its description.

Short:

Click "Start Life" to begin a new life, aging one second every real-life second. Your life span is shown in the 3rd line, with a minimum and maximum limit. Death occurs randomly, and you can choose to instantly end your life by pressing "commit sudoku."

Upon death, you receive life points, the main currency. Use them in the "Shop" menu with three options: "Aging speed," "Lifespan," and "Upgrades." Improve aging speed and lifespan in their respective tabs. The "Upgrades" tab offers special upgrades like autoaliver, which revives you with a cooldown, upgradable to decrease the cooldown.

In the "ascend" menu, gain ascension points (AP) to spend on a tree-like upgrade system. Currently, content is a bit limited. Check the descriptions to understand what each upgrade does.

sorry if the guide is long, i couldn't explain it shorter.

I hope you enjoy this fun little project that i made in my basement!!

Download

Download
age_incremental.zip 28 MB

Install instructions

When downloading the .zip, make sure the extract all of the contents of it. To run the game, run the "main.exe" file. Change any of the extra files and dependencies at your discretion. Windows defender may detect the file to be harmful, but its not, windows defender is just stupid.

If you wish to look at the source code or build the game yourself, you can check out the github https://github.com/asd21342we423/age_incremental

Comments

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I played and i can say the game just feels unbalanced , the upgrades are too expensive and they dont even have the normal milestones , liek 10 , 25 or 50 boost

I'm sorry to hear that. I played the game myself a couple of times and it felt right to me. I had no one else playtest. Also, could you please explain "dont even have normal milestones" better? i dont quite understand what you mean by that.

Well i am not exactly a game dev , but ive dabbled in quite a few clicker/idle games and one of the most important thing to get is certain milestones or achievments. The most easy way of doing it is to reward you if you get certain numbers , for example why would i need to spend more money on the first item if item 3 or 4 is cheaper and gives me sugnificantly more boost ? One way to do that is to have milestone multipliers , like for example if you buy a certain amount you get it upgraded to do more. Or the other thing is you can introduce upgrades to your mechanics .

Thanks for the idea! I will definitely add that some time in the future when i put out an update, but right now im kinda bored of developing it because its just a huge project already which even i cant navigate that well, i was thinking of porting it to unity but im just too lazy. But i will remember this idea! Thank you!

why no browser version

because you cant port python to html?

There are extra tools and such you could look for, like pyscript. You could also find a way to compile python to wasm (a very indirect way of doing it, but it'd work). Up to you if it'd be worth the effort!

I didnt know that! Thanks for letting me know! I'll definietly look into that!