Features:

Aging system - the core of the game

Achivements - earn achivements and gain multipliers

Ascension - your first reset layer

How to play:

Short:

Click "Start Life" to begin a new life, aging one second every real-life second. Your life span is shown in the 3rd line, with a minimum and maximum limit. Death occurs randomly, and you can choose to instantly end your life by pressing "commit sudoku."

Upon death, you receive life points, the main currency. Use them in the "Shop" menu with three options: "Aging speed," "Lifespan," and "Upgrades." Improve aging speed and lifespan in their respective tabs. The "Upgrades" tab offers special upgrades like autoaliver, which revives you with a cooldown, upgradable to decrease the cooldown.

In the "ascend" menu, gain ascension points (AP) to spend on a tree-like upgrade system. Currently, content is a bit limited. Check the descriptions to understand what each upgrade does.

sorry if the guide is long, i couldn't explain it shorter.

Long:

The first thing you will encounter is a button that says "Start Life". When pressing this button, you will start a new life. The default is you age 1 second every irl second. Your life span can be seen in the 3rd line. There is a minimum life span and a maximum. They are pretty self explanatory. You will die randomly inbetween. You can press the "commit sudoku" button which will kill you instantly.

When you die, you get life points which is the main currency in the game. You can spend them in the "Shop" menu by clicking on the button in the "Select a menu" screen. In the shop, you will be greeted by 3 buttons, "Aging speed", "Lifespan" and "Upgrades". You can upgrade aging speed in "Aging speed", same for lifespan. In the upgrades tab, you can buy special upgrades. Right now there is only one, autoaliver which will revive you automatically when you die with a cooldown which can be decreased by upgrades. You can use these upgrades to progress through the game.

Achivements are pretty self explanatory.

In the "ascend" menu you can ascend for ascension points, or ap. You can spend this ap on upgrades in a tree-like upgrade system. Right now there is not a lot of content. These upgrades can be bought multiple times with their cost scaling. You can see what an upgrade does by reading its description.

I hope you enjoy this fun little project that i made in my basement!!

Published 1 day ago
StatusReleased
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorShuxy
Tags2D, Clicker, Graphical User Interface (GUI), Idle, Incremental

Comments

Log in with itch.io to leave a comment.

(2 edits)

1) "Achievements" is misspelled literally everywhere you've written it lol.

2) Zero effort was put into the UI or making it look like a game in any way.

3) There's a good reason idle clicker games make auto clicking one of the first things you unlock. This "game" locks the auto click behind around a 5-10 minute playtime, then even when you unlock it, it has a 4.8 sec cooldown? Absolutely bonkers idea. What exactly is the "game" here?

4) If you do the math, the achievements are actually impossible to 100% without grinding for an actual month straight.

Edit: Actually, there's already 2 achievements I should've gotten but didn't get. So the "game" is actually impossible to 100%.

(+1)

very solid concept, some of the achievements aren't really feasible as of rn (such as getting a year of max lifespan or the 2 months/s aging speed) but Ill assume (and hope) that's just because the game isn't finished. Would love to see this more fully fleshed out with more ascension upgrades and/or more prestige layers. (also one more small change I would include is that if you click the commit sudoku button, you should get the life points you would've earned had you died naturally at that moment, since as of now the button is pretty useless considering you can still buy upgrades while the life goes on